The Chinese ministry of culture accused the game of “distorting history and damaging China’s sovereignty and territorial integrity”. Hearts of Iron was set during the second world war and touched on numerous sensitive issues – not least by portraying Tibet as a sovereign country. In 2004, the ministry of culture had banned another one of its releases, Hearts of Iron, confiscating CD-Roms and shutting down websites that sold the game. Get the Guardian’s award-winning long reads sent direct to you every Saturday morning Another type of alien is a sentient crystal that eats rocks.) (My personal favourite dresses in a lavish golden cape and has a head like an otter’s, with soft reddish-brown fur, dark eyes and a black snout. Gamers could choose to play as the human race, or one of many alien species. In this virtual universe, players could explore richly detailed galaxies, command their own fusion-powered starship fleets and fight with extraterrestrials to expand their space empires. Its new game, Stellaris, was a work of sprawling science fiction, set 200 years in the future. Most of its biggest hits, such as the middle ages-themed Crusader Kings, or Sengoku, in which you play as a 16th-century Japanese noble, were loosely based on history.īut in 2016, Paradox decided to try something a little different. “Deep, endless, complex, unyielding games,” is how Shams Jorjani, the company’s chief business development officer, describes Paradox’s offerings. I n the years after it was founded in 1999, the Swedish video game company Paradox Interactive quietly built a reputation for developing some of the best, and most hardcore, strategy games on the market.